In an effort to affect more blogging and perhaps elicit more gaming in my schedule, I've decided to start a new "feature". I've had the idea for a game-centric series for quite awhile, but until recently I've had a relative full queue of game and little time to partake in them. Thanks to winter break, though, I've finished Kingdom Hearts II, gotten through Nanostray on Expert and completed Harmony of Dissonance to my current satisfaction. With those games off the table and any others too far out of my mindset to revisit (It will probably take me a week alone to relearn the patterns of Gradius V), I can start fresh on a new game, regaling anyone who will read of my virtual ventures. Funny how I timed it perfectly with the start of the spring semester, though. Perhaps this is exercise is en route to failure, but I'll try to make it an interesting ride.
It took me awhile to figure out how I'd write about these games. I knew I didn't want to really review the games the way many gaming news outlets do. I have no illusions about my own preferences. I know my tastes are eclectic and at times rather eccentric. Writing a review would seem like an arrogant endeavor; trying to convince you the merits I see in P.N.03 should be the ones you value doesn't appeal to me. Really though, at the end of the day, I'm just one of the few who can't see themselves assigning ratings, finding a place for each game on a 10-point scale. I just want to play the game, enjoy the game, and write the game.
Hopefully, Time Enough at Last will be just that; a retelling of my travels through the many digital landscapes of my DVD binder. At the very least, I might convince someone to try out Boogie Wings, which is all I can really ask for.
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